Krig Game Engine
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Public Member Functions | |
void | buildTree (Terrain *t) |
int | buildDisplayList (DisplayList *l, Camera *c) |
int | buildLeafList (DisplayList *l) |
void | traverseTree () |
int | buildTree (QuadTreeNode *&, const float &, const float &, const float &, const float &, const float &) |
void | traverseTree (QuadTreeNode *n) |
int | buildDisplayList (QuadTreeNode *n, DisplayList *l, Camera *c) |
int | buildLeafList (QuadTreeNode *n, DisplayList *l) |
Public Attributes | |
QuadTreeNode * | root |