Krig Game Engine
GameLevel Member List

This is the complete list of members for GameLevel, including all inherited members.

addObject(const std::string &, lua_State *, const unsigned int &) (defined in GameLevel)GameLevel
animateLevel() (defined in GameLevel)GameLevel
animateObjects(const float &) (defined in GameLevel)GameLevel
checkComplete() (defined in GameLevel)GameLevel
drawLevel() (defined in GameLevel)GameLevel
drawObjectOutlines() (defined in GameLevel)GameLevel
drawObjects() (defined in GameLevel)GameLevel
drawShadows(Vector *) (defined in GameLevel)GameLevel
drawSky() (defined in GameLevel)GameLevel
findDistance(Object *, Object *) (defined in GameLevel)GameLevel
findEnemyOfType(const int &) (defined in GameLevel)GameLevel
GameLevel(const unsigned int &) (defined in GameLevel)GameLevel
getCamera() (defined in GameLevel)GameLevelinline
getElapsedTime() (defined in GameLevel)GameLevelinline
getId() (defined in GameLevel)GameLevelinline
getLightDirection() (defined in GameLevel)GameLevelinline
getMusic() (defined in GameLevel)GameLevelinline
getMusicPath() (defined in GameLevel)GameLevelinline
getObjectFromId(const int &id) (defined in GameLevel)GameLevelinline
getObjects() (defined in GameLevel)GameLevelinline
getPlayer() (defined in GameLevel)GameLevelinline
getTerrain() (defined in GameLevel)GameLevelinline
getTerrainInfo(int &x, int &z, float &height, int &type, float &red, float &green, float &blue) (defined in GameLevel)GameLevel
loadLevel(const char *) (defined in GameLevel)GameLevel
loadLevelFromBuffer(const char *) (defined in GameLevel)GameLevel
loadScript(const std::string &) (defined in GameLevel)GameLevel
postDraw() (defined in GameLevel)GameLevel
prepareLevel() (defined in GameLevel)GameLevel
prepareObjects() (defined in GameLevel)GameLevel
removeObjects() (defined in GameLevel)GameLevel
saveTerrain(const char *) (defined in GameLevel)GameLevel
setCamera(Camera *camera) (defined in GameLevel)GameLevelinline
setComplete(const bool &isComplete) (defined in GameLevel)GameLevelinline
setElapsedTime(const float &elapsedTime) (defined in GameLevel)GameLevelinline
setId(const int &id) (defined in GameLevel)GameLevelinline
setLightDirection(const float &x, const float &y, const float &z) (defined in GameLevel)GameLevelinline
setMusicPath(const std::string &musicPath) (defined in GameLevel)GameLevelinline
setSkyBox(float[][3], const int &, const int &) (defined in GameLevel)GameLevel
toggleBoundingBoxes() (defined in GameLevel)GameLevel
toggleControlTriangles() (defined in GameLevel)GameLevel
toggleGrid() (defined in GameLevel)GameLevel
unloadLevel() (defined in GameLevel)GameLevel
updateColor(int &x, int &z, float &red, float &green, float &blue) (defined in GameLevel)GameLevel
updateLevel() (defined in GameLevel)GameLevel
updateObjects(Vector *) (defined in GameLevel)GameLevel
updateTerrain(int &x, int &z, float &height, int &type, float &red, float &green, float &blue) (defined in GameLevel)GameLevel
~GameLevel() (defined in GameLevel)GameLevel