Krig Game Engine
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This is the complete list of members for GameLevel, including all inherited members.
addObject(const std::string &, lua_State *, const unsigned int &) (defined in GameLevel) | GameLevel | |
animateLevel() (defined in GameLevel) | GameLevel | |
animateObjects(const float &) (defined in GameLevel) | GameLevel | |
checkComplete() (defined in GameLevel) | GameLevel | |
drawLevel() (defined in GameLevel) | GameLevel | |
drawObjectOutlines() (defined in GameLevel) | GameLevel | |
drawObjects() (defined in GameLevel) | GameLevel | |
drawShadows(Vector *) (defined in GameLevel) | GameLevel | |
drawSky() (defined in GameLevel) | GameLevel | |
findDistance(Object *, Object *) (defined in GameLevel) | GameLevel | |
findEnemyOfType(const int &) (defined in GameLevel) | GameLevel | |
GameLevel(const unsigned int &) (defined in GameLevel) | GameLevel | |
getCamera() (defined in GameLevel) | GameLevel | inline |
getElapsedTime() (defined in GameLevel) | GameLevel | inline |
getId() (defined in GameLevel) | GameLevel | inline |
getLightDirection() (defined in GameLevel) | GameLevel | inline |
getMusic() (defined in GameLevel) | GameLevel | inline |
getMusicPath() (defined in GameLevel) | GameLevel | inline |
getObjectFromId(const int &id) (defined in GameLevel) | GameLevel | inline |
getObjects() (defined in GameLevel) | GameLevel | inline |
getPlayer() (defined in GameLevel) | GameLevel | inline |
getTerrain() (defined in GameLevel) | GameLevel | inline |
getTerrainInfo(int &x, int &z, float &height, int &type, float &red, float &green, float &blue) (defined in GameLevel) | GameLevel | |
loadLevel(const char *) (defined in GameLevel) | GameLevel | |
loadLevelFromBuffer(const char *) (defined in GameLevel) | GameLevel | |
loadScript(const std::string &) (defined in GameLevel) | GameLevel | |
postDraw() (defined in GameLevel) | GameLevel | |
prepareLevel() (defined in GameLevel) | GameLevel | |
prepareObjects() (defined in GameLevel) | GameLevel | |
removeObjects() (defined in GameLevel) | GameLevel | |
saveTerrain(const char *) (defined in GameLevel) | GameLevel | |
setCamera(Camera *camera) (defined in GameLevel) | GameLevel | inline |
setComplete(const bool &isComplete) (defined in GameLevel) | GameLevel | inline |
setElapsedTime(const float &elapsedTime) (defined in GameLevel) | GameLevel | inline |
setId(const int &id) (defined in GameLevel) | GameLevel | inline |
setLightDirection(const float &x, const float &y, const float &z) (defined in GameLevel) | GameLevel | inline |
setMusicPath(const std::string &musicPath) (defined in GameLevel) | GameLevel | inline |
setSkyBox(float[][3], const int &, const int &) (defined in GameLevel) | GameLevel | |
toggleBoundingBoxes() (defined in GameLevel) | GameLevel | |
toggleControlTriangles() (defined in GameLevel) | GameLevel | |
toggleGrid() (defined in GameLevel) | GameLevel | |
unloadLevel() (defined in GameLevel) | GameLevel | |
updateColor(int &x, int &z, float &red, float &green, float &blue) (defined in GameLevel) | GameLevel | |
updateLevel() (defined in GameLevel) | GameLevel | |
updateObjects(Vector *) (defined in GameLevel) | GameLevel | |
updateTerrain(int &x, int &z, float &height, int &type, float &red, float &green, float &blue) (defined in GameLevel) | GameLevel | |
~GameLevel() (defined in GameLevel) | GameLevel |