Krig Game Engine
|
This is the complete list of members for Camera, including all inherited members.
active_ (defined in Object) | Object | protected |
animate(const float &, Object *) (defined in Camera) | Camera | inlinevirtual |
animateScript(const float &) (defined in Object) | Object | |
baseDirection_ (defined in Object) | Object | protected |
boundingSphere_ (defined in Object) | Object | protected |
buildLuaObjectTable(lua_State *L) (defined in Camera) | Camera | virtual |
calcTriangleCenter(const float &, const float &, const float &) (defined in Object) | Object | |
Camera() (defined in Camera) | Camera | |
Camera(const int &) (defined in Camera) | Camera | |
cleanup() (defined in Object) | Object | |
collisionBox_ (defined in Object) | Object | protected |
controlPoints_ (defined in Object) | Object | protected |
direction_ (defined in Object) | Object | protected |
draw(Object *) (defined in Camera) | Camera | virtual |
drawOutline(Object *) (defined in Camera) | Camera | inlinevirtual |
drawShadow(Vector *) (defined in Camera) | Camera | inlinevirtual |
enableSphereTest_ (defined in Object) | Object | protected |
final (defined in Camera) | Camera | |
frustum (defined in Camera) | Camera | |
gameLevelId_ (defined in Object) | Object | protected |
getActive() (defined in Object) | Object | inline |
getBoundingSphere() (defined in Object) | Object | inline |
getCollisionDetectionEnabled() (defined in Object) | Object | inline |
getDirection() (defined in Object) | Object | inline |
getDrawEnabled() (defined in Object) | Object | inline |
getEnableSphereTest() (defined in Object) | Object | inline |
getFrustum() (defined in Camera) | Camera | |
getGameLevelId() (defined in Object) | Object | inline |
getInView() (defined in Object) | Object | inline |
getIsAlwaysLit() (defined in Object) | Object | inline |
getOrth() (defined in Object) | Object | inline |
getPosition() (defined in Object) | Object | inline |
getRInterpEnd() (defined in Object) | Object | inline |
getRInterpStart() (defined in Object) | Object | inline |
getRotation() (defined in Object) | Object | inline |
getRotationMatrix(Matrix &m) const (defined in Camera) | Camera | |
getRotationVelocity() (defined in Object) | Object | inline |
getScale() (defined in Object) | Object | inline |
getScaleRate() (defined in Object) | Object | inline |
getScriptName() (defined in Object) | Object | inline |
getScriptValue(const char *s) (defined in Object) | Object | inline |
getSpeed() (defined in Object) | Object | inline |
getState() (defined in Object) | Object | inline |
getTypeId() (defined in Object) | Object | inline |
getUp() (defined in Object) | Object | inline |
getValInterpBegin() (defined in Object) | Object | inline |
getValInterpCurrent() (defined in Object) | Object | inline |
getValInterpEnd() (defined in Object) | Object | inline |
getVelocity() (defined in Object) | Object | inline |
handleCollision(Object *) (defined in Camera) | Camera | inlinevirtual |
id_ (defined in Camera) | Camera | |
init() (defined in Object) | Object | |
initSettings() (defined in Object) | Object | |
isAlwaysLit_ (defined in Object) | Object | protected |
isCollisionDetectionEnabled_ (defined in Object) | Object | protected |
isDrawable() (defined in Object) | Object | inline |
isDrawEnabled_ (defined in Object) | Object | protected |
isInterpolationEnabled() (defined in Object) | Object | inline |
isInterpolationEnabled_ (defined in Object) | Object | protected |
isInView_ (defined in Object) | Object | protected |
isRotationChanged() (defined in Object) | Object | inline |
L_ (defined in Object) | Object | protected |
lastLight_ (defined in Object) | Object | protected |
loadScript(const std::string &, lua_State *luaState) (defined in Object) | Object | |
modelViewMatrix (defined in Camera) | Camera | |
next (defined in ObjectNode) | ObjectNode | |
Object() (defined in Object) | Object | |
ObjectNode() (defined in ObjectNode) | ObjectNode | |
orientOnTerrain(Terrain *temp, const Quaternion &baseRotation) (defined in Object) | Object | inlinevirtual |
orth_ (defined in Object) | Object | protected |
particleSystem_ (defined in Object) | Object | protected |
position_ (defined in Object) | Object | protected |
prepare() (defined in Camera) | Camera | inline |
prepareGLView() (defined in Camera) | Camera | |
prev (defined in ObjectNode) | ObjectNode | |
printTypeName() (defined in Camera) | Camera | inlinevirtual |
processCollisions(Object *) (defined in Object) | Object | |
projectionMatrix (defined in Camera) | Camera | |
rInterpEnd_ (defined in Object) | Object | protected |
rInterpStart_ (defined in Object) | Object | protected |
rotation_ (defined in Object) | Object | protected |
rotationChanged_ (defined in Object) | Object | protected |
rotationMatrix (defined in Camera) | Camera | |
rotationVelocity_ (defined in Object) | Object | protected |
scale_ (defined in Object) | Object | protected |
scaleChanged_ (defined in Object) | Object | protected |
scaleRate_ (defined in Object) | Object | protected |
scriptIndex_ (defined in Object) | Object | protected |
scriptName_ (defined in Object) | Object | protected |
setActive(const bool &new_active) (defined in Object) | Object | inline |
setCamera(const Vector &, const Vector &, const Quaternion &, const Vector &) (defined in Camera) | Camera | |
setCollisionDetectionEnabled(const bool &isCollisionDetectionEnabled) (defined in Object) | Object | inline |
setDrawEnabled(const bool &isDrawEnabled) (defined in Object) | Object | inline |
setGameLevelId(const unsigned int &gameLevelId) (defined in Object) | Object | inline |
setHeightFromTerrain(Terrain *temp, const float &offset) (defined in Object) | Object | inlinevirtual |
setIsAlwaysLit(const bool &isAlwaysLit) (defined in Object) | Object | inline |
setIsInterpolationEnabled(const bool &isInterpolationEnabled_l) (defined in Object) | Object | inline |
setParticleSystem(const int &) (defined in Object) | Object | |
setPosition(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
setPosition(const Vector &) (defined in Object) | Object | |
setProjectionMatrix() (defined in Camera) | Camera | |
setRInterpEnd(const Quaternion &rInterpEnd_l) (defined in Object) | Object | inline |
setRInterpStart(const Quaternion &rInterpStart_l) (defined in Object) | Object | inline |
setRotation(const Quaternion &rotation) (defined in Object) | Object | inline |
setRotationAxis(const GLfloat &, const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
setRotationAxis(const Vector &, const GLfloat &) (defined in Object) | Object | |
setRotationChanged(const bool &rotationChanged_l) (defined in Object) | Object | inline |
setRotationEuler(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
setRotationEuler(const Vector &) (defined in Object) | Object | |
setRotationQuaternion(const Quaternion &) (defined in Object) | Object | |
setRotationVelocity(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
setRotationVelocity(const Vector &) (defined in Object) | Object | |
setScale(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
setScale(const Vector &) (defined in Object) | Object | |
setScaleChanged(const bool &scaleChanged_l) (defined in Object) | Object | inline |
setScaleRate(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
setScaleRate(const Vector &) (defined in Object) | Object | |
setScript(const std::string &) (defined in Object) | Object | |
setScriptValue(const char *s, const float &value) (defined in Object) | Object | inline |
setSpeed(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
setSpeed(const Vector &) (defined in Object) | Object | |
setState(const unsigned char &) (defined in Object) | Object | |
setState(const int &state_l) (defined in Object) | Object | inline |
setSuspendTime(const float &time) (defined in Object) | Object | inline |
setTypeId(const int &type_id) (defined in Object) | Object | inline |
setValInterpBegin(const float &valInterpBegin) (defined in Object) | Object | inline |
setValInterpCurrent(const float &valInterpCurrent) (defined in Object) | Object | inline |
setValInterpEnd(const float &valInterpEnd) (defined in Object) | Object | inline |
setVelocity(const GLfloat &, const GLfloat &, const GLfloat &) (defined in Object) | Object | |
setVelocity(const Vector &) (defined in Object) | Object | |
showCollisionBox() (defined in Object) | Object | |
showControlTriangle() (defined in Object) | Object | |
speed_ (defined in Object) | Object | protected |
state_ (defined in Object) | Object | protected |
suspendTime_ (defined in Object) | Object | protected |
textureHash (defined in Object) | Object | static |
textureIds (defined in Object) | Object | static |
transferLuaObjectTable(lua_State *L) (defined in Object) | Object | virtual |
typeId_ (defined in Object) | Object | protected |
unloadScript() (defined in Object) | Object | |
up_ (defined in Object) | Object | protected |
update(const float &) (defined in Camera) | Camera | |
update(Vector *) (defined in Camera) | Camera | inlinevirtual |
valInterpBegin_ (defined in Object) | Object | protected |
valInterpCurrent_ (defined in Object) | Object | protected |
valInterpEnd_ (defined in Object) | Object | protected |
velocity_ (defined in Object) | Object | protected |
worldRotation (defined in Camera) | Camera | |
~Camera() (defined in Camera) | Camera | virtual |
~Object() (defined in Object) | Object | virtual |
~ObjectNode() (defined in ObjectNode) | ObjectNode | virtual |